Betrayal in Antara © 1997 Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. Activision is a registered trademark of Activision Publishing, Inc. A polished and well-designed world with a complex political, economic and cultural systemīetrayal at Krondor © 1993 Activision Publishing, Inc.One of the most classic RPGs, chosen as the RPG of the year in 1994.This Betrayal pack includes two games: Betrayal at Krondor and Betrayal in Antara.In Betrayal at Krondor experience an all-new tale in the Riftwar legacy as you travel the world of Ramar.īetrayal in Antara: As the mighty and benevolent empire of Antara fractures under the weight of corruption and war, four unlikely heroes find themselves faced with an insidious mystery involving the most powerful figures in the empire. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. The legends tell of a boy named Pug who would become Master Magician. I think stuff like that should have been adapted to the more recent game you're playing.īesides, another player here stated that it's unfinished too, so.Betrayal at Krondor: Midkemia – a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. Play directly with Dark Souls and be done with it at that point.? Same principle here.Īnother thing for example, i suppose that having people walking through the streets or something like that was maybe asking too much for old game's graphics, but not with more recent games, and here, you go around, and aside bandits, THERE'S NOBODY AROUND. Like people who wants to port Dark Souls almost entirely into Skyrim or some such. You either like the game you're playing and you want to make a remake of that old game for this one, and in that case i suppose it could do, or it's better at that point play directly with the original game. It's always silly trying to port an entire game into another even with gameplay and some such. I suppose helps a lot get in the right atmosphere.īut in my opinion the nice things end there. The nice things: Areas are surely well made, AND the fog of war here works perfectly (i'm amazed, i thought it was buggy for principle)Īnd there's a lot of stuff ported from that game, like cutscenes and musics. For a 'stoned' fella like myself, if after two minutes from the beginning you already forgot the city where you have to go, well, you're screwed. Meaning that you have to use the character that has been given to you, you have to play the way the author set (trying to adapt nwn2 mechanics to that game) and you have to read AND MEMORIZE every important dialog, since it seems only useless stuff gets written in the journal. This module is an attempt to port a game of '90 into nwn2. ![]() Patch for Fog of War UI (instructions included, HAK editor required) Here is the archived copy of the file download table: Name On the old IGN Vault, this module received a perfect score of 10 out of 10, based on 7 votes. You will still need the patch if you downloaded before 3/17/11
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